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What Dmg Does Hunters Do Wow

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by inrimaetilire 2021. 3. 12. 10:01

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  • Targets1
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  • Encounter TypeMax
What dmg does hunters do wow game

In this World of Warcraft Attribute and Stat guide we examine the five core stats - Stamina, Strength, Agility, Spirit, and Intellect. Stamina is the simplest stat, being directly related to nothing but Hit Points (health). Stamina converts to HP at a 1 to 10 ratio. Agility is a primary DPS stat, especially for Rogues, Hunters, Feral Druids and Enhancement Shamans. Agility is very important. DKPminus is an enthusiast site for fans of legacy versions of World of Warcraft. We’ve compiled up to date and accurate information for WoW private servers, we have a robust list of compatible WoW addons, and a list of comprehensive World of Warcraft guides! You can also keep up to date and participate in news from across the private server scene. Looking at various classic websites either through web.archive or ones that still exist today (or may have been created from private servers), this is all the information I could really find that has to do with auto attack damage:-Each pet has a DMG / Armor / HP percentage increase or decrease. Scorpids -6% DMG, 10% armor, 0% HP). Just because we might not be top overall damage next raid, doesn’t mean hunters are bad. We will still have excellent priority damage and 0 damage loss for dealing with mechanics (It’s a shame Dark inquisitor has a 99% DR for those knocking the orb, BM would excelled here). The Beast and Its Master - Classic WoW Hunter PvE Guide Hunters, like all of the other classes, have a role to play in every guild's raid team. There will never be a time where a raid team does not need at least one hunter. Not only can hunters do some great early-game DPS, but can kite troublesome trash pulls, laying traps. Apr 19, 2019  Does it seem to be thrill is bad as it only effects certain things and it does NOT apply to your pet. If it was flat crit it would likely be good. Yea wondering if that build shifts the dmg to the hunter rather than pet. Probably only good single target. Tho i must say that the highest rated BM hunters are still using the 3 Primal.

Airlines
  • 1Arcane MageView Breakdown48,112 DPS
  • 2Beast Mastery HunterView Breakdown45,900 DPS
  • 3Enhancement ShamanView Breakdown44,628 DPS
  • 4Marksmanship HunterView Breakdown44,274 DPS
  • 5Unholy Death KnightView Breakdown43,594 DPS
  • 6Elemental ShamanView Breakdown43,383 DPS
  • 7Balance DruidView Breakdown43,106 DPS
  • 8Survival HunterView Breakdown42,588 DPS
  • 9Havoc Demon HunterView Breakdown42,250 DPS
  • 10Frost MageView Breakdown41,427 DPS
  • 11Frost Death KnightView Breakdown41,237 DPS
  • 12Windwalker MonkView Breakdown41,230 DPS
  • 13Assassination RogueView Breakdown40,681 DPS
  • 14Subtlety RogueView Breakdown40,619 DPS
  • 15Fire MageView Breakdown40,606 DPS
  • 16Feral DruidView Breakdown40,526 DPS
  • 17Retribution PaladinView Breakdown40,424 DPS
  • 18Destruction WarlockView Breakdown39,808 DPS
  • 19Demonology WarlockView Breakdown39,749 DPS
  • 20Affliction WarlockView Breakdown39,078 DPS
  • 21Outlaw RogueView Breakdown38,814 DPS
  • 22Shadow PriestView Breakdown35,864 DPS
  • 23Arms WarriorView Breakdown28,754 DPS
  • 24Fury WarriorView Breakdown28,511 DPS

DPS Rankings Overview

These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.
We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.
If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.

Common Questions

The damage meters for my boss fights look very different than these rankings. Why?
There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.

  • Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.
  • Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.
  • Player Variables: Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but they’ll rarely predict the outcome of a specific encounter with all its unique factors.

What Dmg Does Hunters Do Wow Game

How do these rankings compare to other sources that use raid logs to show spec comparisons?
Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.
While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.
Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.

Please review and [https://wow.gamepedia.com/index.php?title=Attack_power&action=edit update] as needed.'>
[https://wow.gamepedia.com/index.php?title=Attack_power&action=edit Please update] with [[Wowpedia:Citation|official sources]].'>


Attack power (AP) is a physical damage attribute derived from strength and/or agility and character level, that serves to increase your base weapon damage by an amount relative to this statistic. There are two forms of attack power: Melee attack power, and Ranged attack power. These can be found on your character sheet in the Melee and Ranged sections, and each form only affects the related type of weapon damage.

What Dmg Does Hunters Do Wow Characters

What Dmg Does Hunters Do Wow

By increasing the player's base weapon damage, attack power improves the player's auto-attacks. Many abilities also add some percentage of attack power to the damage they deal (the attack power coefficient).

Although characters of every class will have a listed amount of ranged attack power, the statistic is wholly meaningless to all except Hunters, Rogues and Warriors, as these are the only classes that can use ranged weapons other than wands (wands do not benefit from attack power). Hunters benefit greatly from ranged attack power, while rogues and warriors' benefit is marginal, affecting only a few abilities such as [Heroic Throw], [Shattering Throw] and [Deadly Throw].

Likewise, both types of attack power can be considered irrelevant for priests, mages, warlocks, and is generally not acquired by these specs due to gear and talent choices.

  • 4Player attack power

Sources

Attack Power
ClassMelee BaseRanged Base
Death knight(Level x 3) + (Strength x 2 - 20)
Druid(Level x 3) + (Strength x 2 - 20)
Druid (Bear)[(Level x 3) + (Strength x 2 - 20)
+ (Agility x 2 - 20)] x 125%
Druid (Cat)[(Level x 3) + (Strength x 2 - 20)
+ (Agility x 2 - 20)] x 125%
Hunter(Level x 2) + (Strength - 10) + (Agility - 10)(Level x 2)
+ (Agility x 2 - 20)
MageStrength x 2 - 20
Paladin(Level x 3) + (Strength x 2 - 20)
PriestStrength x 2 - 20
Rogue(Level x 2) + (Strength - 10) + (Agility x 2 - 20)Level + (Agility - 10)
Shaman(Level x 2) + (Strength - 10) + (Agility x 2 - 20)
WarlockStrength x 2 - 20
Warrior(Level x 3) + (Strength x 2 - 20)Level + (Agility - 10)

Attack power can be obtained from a number of sources:

  • Character level contributes attack power to all classes except mages, priests and warlocks
  • Strength increases melee attack power for the heavy armor classes Warrior, Paladin and Death Knight, and also for the cloth wearing classes (strangely enough), and by a lesser amount for the agility based classes Rogue, Hunter and Shaman.
  • Agility increases melee attack power for Rogues and Shamans, while Hunters, Rogues and Warriors gain ranged AP for every point of agility. *Druids gain AP from both strength and agility, while in feral form.
  • Gear at or below level 80 can offer attack power bonuses
  • Enchantments can offer a permanent AP bonus ([Dragonscale Leg Armor]) while some enchants offer procs that temporarily increase AP by large amounts ([Landslide]). Gems generally do not offer AP (although a few older Meta gems do) but gemming for strength will cause a corresponding increase in AP
  • Numerous talents and buffs can increase AP, permanently ([Savage Combat]) or temporarily ([Blood Fury])
  • Other players' buffs can increase AP. Note that the raid-wide AP buffs [Abomination's Might], [Trueshot Aura], [Blessing of Might] and [Unleashed Rage] are identical, and do not stack.
  • Potions and elixirs can increase AP. Potions tend to provide temporary effects, while elixirs' benefits can be maintained indefinitely ([Flask of Endless Rage])
  • Trinkets and some other items can also provide temporary AP through on-use effects ([Bladefist's Breadth])

Attack power from gear, items and permanent enchantments contributes equally to melee and ranged AP. Most buffs, talents and enchantment procs either increase melee and ranged attack power separately, or only increase one kind.

With patch 4.0.1, AP is no longer found on gear, instead being provided via the items' agility and strength bonuses. However, pre-4.0.1 gear often provides attack power bonuses.

Auto-attacks

The base DPS of your auto-attacks (including ranged attacks made using Shoot or Auto-Shot) is increased by 1 for every 14 attack power you have. For example, an AP of 28 will give you 2 DPS. Your DPS is then multiplied by weapon speed to give the real per-attack melee or ranged damage:

If dual wielding, an off-hand weapon will also receive DPS from AP with the normal damage penalty of 50% by default. Disregarding dual wield specialization talents, the offhand damage is then:

The bonus from attack power uses the weapon's base speed, not your attack speed (which is often faster because of haste). Thus, attack power and haste will give a greater DPS increase together than separately.

Mob attack power

Mobs have different attack power formulas than players. Damage done per second of mobs is given by:

For most mobs, attack power is about 30% of total damage; bosses have higher multiplier than trash mobs. That means -attack power debuffs have significant effect on raid mobs. The -AP debuff is capped at -30% total damage effect, as the formula suggests.

Player attack power

Hunter

Before patch 2.0.1, hunters received 2 Ranged AP per agility, whereas now they receive 1 RAP per agility. Some of this loss was made up for in AP increases from items. The reason given for this change was to keep agility from being the be-all and end-all of hunter stats, allowing for flexibility into intellect or stamina without sacrificing a large amount of AP. However, this is slated to be changed back to 2 AP along with the release of Cataclysm.

After Patch 3.0.2, hunters can gain RAP from intellect or/and stamina by Survival and Marksmanship Talent. (See [Careful Aim] and [Hunter vs. Wild])

As of Patch 4.0.6, hunters receive 2 Ranged AP per agility again. Beast Mastery hunters gain a 25% bonus (was 15% with Patch 4.0.1) to their total AP through the summary talent [Animal Handler].

Shaman

Before Patch 3.0.2, shamans received 2 AP per strength. This was changed in 3.0.2 in preparation for Wrath of the Lich King. Shamans now received 1 AP from strength and 1 AP from agility.

With Patch 4.0.1, AP calculations changed again; like in Patch 3.0.2, this was in preparation for Cataclysm. Shamans now gain 2 points per level, 1 point per strength, and 2 points per agility.

The Enhancement passive ability [Unleashed Rage] improves attack power by 10% for all party and raid members within 100 yards.

Druid

Before Patch 3.0.8, many weapons listed feral attack power, making these weapons highly tailored to druids and making other weapons unusable for druids. After the patch, specific feral attack power bonuses were removed. Instead, all weapons with more than 54.8 DPS grant feral attack power equal to [(DPS - 54.8) * 14], rounded down. Only druids see feral attack power in weapon tooltips.

Druids now gain feral attack power from both agility and strength, whether in cat or bear form. This means that agility is always preferred over strength, even for a bear, which is ironic considering that the 'of the Bear' suffix denotes strength and stamina. Agility gives dodge which is essential for a bear, given that a bear cannot block or parry.

Cat feral attack power can be increased further with the [Heart of the Wild] talent by 10%.Feral druids gain a 25% bonus to their total Attack Power due to the Aggression talent acquired as part of the Feral Combat specialization.

Patch changes

  • Patch 7.3.0 (2017-08-29): Attack Power has been removed from all player gear and replaced with Strength or Agility, except in cases where those stats would be inappropriate (such as guns).
  • Patch 6.0.2 (2014-10-14):
    • Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
    • Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
    • Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.
    • Bonus Armor secondary stat added: Increases Armor and Attack Power for tanking specializations.

See also

Retrieved from 'https://wow.gamepedia.com/index.php?title=Attack_power&oldid=5595047'

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